How you obtain XP is entirely invisible to the player, though diehard fans have pretty much figured out how it works. To unlock new capabilities, you need earn XP.Īt Level 1, the Triple Rod weapon can only manage a short range poke The level 1 sword, for example, can only slash once (or is it twice?), and the level 1 gun cannot perform a charge shot. At first, each weapon is at level 1, and is extremely limited in function. Weapons in MMZ can be leveled up via an Experience Point system. In reality, they just lead to frustration. As far as I can tell, these additions are largely in the name of increasing the game’s difficulty. However, it introduces a few additional layers atop these systems. There are also upgrades to find that will boost your max health, or grant you a Sub Tank that can refill your energy meter.
You can dash and wall climb, you have multiple weapons, and there are elemental weaknesses to exploit. Mega Man Zero is, at its heart, a game in the style of Mega Man X. Here are links to the rest of the deep dives: This post is an analysis of Mega Man Zero’s weapons and combat systems.